Featured Projects

Dwarven Monster Slayers

About the Project Dwarven Monster Slayers is an in-development PC indie FPS video game featuring co-op multiplayer action RPG gameplay […]

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About the Project NoReturn is a post-apocalyptic RPG in a dystopian world far into the future. Since the annihilation of […]

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About Jan Haak

Jan Haak Logo Signet

Music has always been the most important thing in my life and soundtracks especially were a huge part of it. With six years I started learning classical guitar from my mother, a guitar teacher and conductor. When I was eight, I bought my first soundtrack, Aliens from James Horner. I immediately started creating my own soundtracks, back then through cutting my favourite parts together on tapes. Seventeen years old and having my first keyboard, I started writing orchestral songs.

At the time I finished my apprenticeship as software developer in 2008, I already had founded my first recording studio and was also songwriter, producer and player of traditional string instruments in the popular, medieval-folk band Capud Draconis. When we were asked to participate on the soundtrack for the fantasy movie Leuenklinge I could not resist and the work on the song reawakened the passion for soundtracks in me. After that I decided to take a brave step and to fully concentrate on composing soundtracks for film and videogames.

2014, together with my friend Konstantine Kazantzis, I founded X-Score, a composer team for soundtracks for RPG adventures, while at the same time continuing to compose music for various videogames and feature films. In 2016 my Earthdawn soundtrack was awarded with the RPC Jury Award.

Latest News

NoReturn is finally here

It’s finally the day. Our new album NoReturn is released. You can now get it on our Bandcamp site and later this month it will be released on all other […]

First Spotlight Project is here

To celebrate the new homepage, finally there is the first Spotlight article. You can read about what our approach for the Sound of Space 1889 was. Browse through our projects, […]